What's gonna physically stop them either narratively or gameplay wise? If you are smart enough to beat the enemies several levels over your own that's not a weakness of the game neccesarily.
There are still unique weapons and many of them are locked behind being a higher level.Īs for narratively stopping people from exploring the wasteland. And though I understand some of the dislike of the random legendary loot. The places that weren't totally destroyed would have more loot. It makes sense that the difficulty should be rewardless. Even if it's supposed to be hard and difficult. Where most useful things have been destroyed by atomic annihilation or time. This makes the plot of Fallout 4 feel all the more personal, especially with the fully-voiced protagonist adding a level of emotion that was left. Where only crazy or desperate people hide away from the rest of the world and monsters roam. Fallout 4 might not have the level of freedom that New Vegas sports, but it makes up for this with an overarching goal that any player would find it easy to get behind finding their lost son. Fallout 4 has more side games you can do with all the construction and crafting.
It's a bad place, the result of a bad time. The franchise is more about people rebuilding from the old world which is what Fallout 1, 2 and New Vegas are more about. I think that it adds to the impact of the story of how bad the glowing sea is narratively. Is there any reason to wander off into death valley in real life? Some places are just desolate.